Why to Start a Gaming Company

Starting a company has honestly been one of the most tiring and stressful things I have ever done. I have lost countless hours of sleep, missed many a meal and drove myself into serious bouts of depression while starting Atheris Games.

It has not been easy. However, I got a package in the mail last week that made it worth it.

I got the pre-production copy* of our first game, Cul-De-Sac Conquest.



It was honestly one of the most exciting moments of my life. My girlfriend was much more eager to open the package than I was, but once it was opened I could not stop smiling. I immediately set the game up and for the first time since formulating the idea several long months ago was finally able to physically visualize it. I have known the artwork was great for the months since it has been commissioned, but even knowing what all the files looked like there is still something incredibly rewarding about having a tangible product to examine.

The moment I received the game and the moment we ship our games to Kickstarter backers and get feedback from our customers make the whole process worth it.

This is what starting a company is all about. We have created a product we’re really proud of and will be going to market soon, after the seemingly insurmountable hurdles that we have crossed along the way.

We would be lying if we said we haven't stumbled quite a bit, but we always get right back up.

Plus, we’ve been told the first product is the most difficult, and we surely hope that is true. Though, either way, we have no questions about whether we will design another game. We already have more products in the pipeline to release. We just wanted to finish Cul-De-Sac first and get it to our Kickstarter backers first.

For those of you that want to start a gaming company, this is one of the reasons to do so – the pride of seeing a great product emerge on the market with your help. However, know that the journey will be tough. Your ship will sail into every storm and you’ll have to weather them in order to ever see a game to reality. Though, once you do weather the storms you’ll look back on the process with a ton of knowledge gained, a product you’re proud of and a plethora of new obstacles ahead.

Set sail! It might be a bumpy ride, but it is truly one of the most rewarding things I have ever done.

*(For those of you that don’t know typically when a gaming company works with a manufacturer before getting a full production run they will order a few copies to check that the quality of the component are on par with what they want and to ensure that all the files look as they should when printed. These samples are commonly referred to as "pre-production copies" of the game)

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