Category Archives: Game Design

Designer Diaries: J.B. Howell

As a game designer I am all too familiar with testing a game and quickly finding out that it is horrible. It doesn't matter how many games I design some - probably most - of them still start out pretty awfully. However, whenever I play games with local designer, J.B. Howell, they always feel pretty…
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How you can Improve the Feedback you Receive

Oftentimes as a creative it is very tough and sometimes discouraging to ask for feedback. It feels sort of like placing your head down on a guillotine - it leaves a creative vulnerable and scared. Also, there have been many a creative who have received feedback that was not only unpleasant, but also unproductive. Someone…
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Are you a game designer or a game publisher?

Are you a game designer or a game publisher? [caption id="attachment_2659" align="alignnone" width="300"] The first car in Holeshot Heroes, the Atheris[/caption] When we were starting Atheris Games, the team was hyped up about one particular game that we were developing at the time called Holeshot Heroes (the company was actually named after the name of…
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5 Things Not To Do When Designing Your First Game

Oftentimes when I read articles on game design they are about what the first time designer should do. However, this go around I would like to emphasize what a new designer ought NOT to do. I was reading an amazing business book recently, Good to Great by Jim Collins, and it mentioned an interesting insight…
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