Blog

Game Design with Mike Strickland of Outer Limit Games

When I began developing my first game (an automotive racing game which was has yet been released) I had seldom played board games, I had never read any books on game design and I hadn't even played video games regularly in years. It was quite the shocker to me how difficult it truly was to…
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Solutions to Common Annoyances

  Solutions to Common Annoyances In our game Cul-de-sac Conquest, we encourage people to share stories about their terrible neighbors and stories when they were the terrible neighbors. Considering this past season, when it seemed like all anybody could talk about was terrible people, I have decided to tackle some of the most offensive annoyances…
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Interning with Atheris Games

Having an internship is possibly one of the most exciting and nerve-racking experiences of my life. At the beginning, you hope that no one will realize that you have no clue what you are doing. But, as the time progresses, you embrace your ignorance and actually become excited to learn of things you don’t know. For…
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What we Learned from our Successful Kickstarter Campaign

Kickstarter Woes from a First-Time Project Creator  We've been waiting a while for this post - a blog about the Kickstarter process after completing a full campaign. Now that we're close to the finish line we want to outline some of the things we learned while making Cul-De-Sac Conquest.   Creating a board game company…
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