Recent Posts by Andrew Birkett

Designer Diaries: J.B. Howell

As a game designer I am all too familiar with testing a game and quickly finding out that it is horrible. It doesn't matter how many games I design some - probably most - of them still start out pretty awfully. However, whenever I play games with local designer, J.B. Howell, they always feel pretty…
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Making Games and Taking Names: December 2017

HELLO FANS AND FRIENDS OF ATHERIS,  We've been hard at work the last month and wanted to post some highlights of what we've been up to. We've got big things ahead of us at Atheris Games and we're super excited to share them. MUTANT CROPS SHIPPING  For those of you who don't know we launched…
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Making Games and Taking Names: November 2017

HELLO FANS AND FRIENDS OF ATHERIS,  We've been hard at work the last month and wanted to post some highlights of what we've been up to. We've got big things ahead of us at Atheris Games and we're super excited to share them. MUTANT CROPS SHIPPING  For those of you who don't know we launched…
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How you can Improve the Feedback you Receive

Oftentimes as a creative it is very tough and sometimes discouraging to ask for feedback. It feels sort of like placing your head down on a guillotine - it leaves a creative vulnerable and scared. Also, there have been many a creative who have received feedback that was not only unpleasant, but also unproductive. Someone…
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